RESUME 

Artist. Creative Director. Generalist. Designer. Technologist. Inventor. Dreamer.


PROFILE SUMMARY 

 

Seasoned VFX Supervisor & Creative Director with 25+ years in visual storytelling, twice VES Award Nominated, and a portfolio spanning 100+ feature film credits listed on IMDB, plus extensive work in commercials, interactive media, and game development.

 

Cross-functional collaborator excelling in high-profile projects at Netflix, Marvel, Weta, and Digital Domain.

 

Dynamic Creative & Technical Leader driving small to medium-sized production teams to success, transforming ideas into innovative outcomes while consistently meeting tight deadlines and budget constraints.

 

Quality Control Expert & Collaborative Strategist with mastery in advanced compositing, on-set production, look development, and proficiency in real-time game engines, photogrammetry, Gaussian Splatting, 3D graphics, and particle systems. Skilled at coordinating diverse stakeholders from vendors to directors, evaluating deliverables and optimizing workflows to achieve exceptional visual quality standards.

 

 

EXPERIENCE

        VFX Supervisor / 2D & 3D Generalist / Creative Director / Technologist

 

      Recent Key Projects: (2018 – June 25)

AL & ROB PODCAST SHOW (YOUTUBE): Complete end-to-end production of virtual podcast show, serving as producer, director, lead performer, and sole VFX artist. Utilized UE5 for real-time compositing of live-action guests with state-of-the-art Vicon motion capture system with ARKit facial tracking. Executed all post-production elements including 2D title design, custom 3D assets creation (modeling, shader development, Substance Painter texturing), animation, lighting, rendering, editing, sound design, and original music composition.

 

ATOM: Writing, directing and producing an innovative 3D animated short in Unreal about a philanthropic ATM.

 

NETFLIX: ‘Way of the Warrior Kid’ – Unreal previz; 'Atlas' - Real-time volumetric VFX particle systems; 'The Gray Man' and ‘All the Light We Cannot See’ - VFX Supervisor / Generalist for 8 studio vendors; 'Extraction' - VES nominated Comp Supervisor.

 

 APPLETV+ / SKYDANCE: ‘Way of the Warrior Kid’ & 'Ghosted' - Unreal5 real-time previz (lighting, anim, env) & Nuke compositing.

 

 MARVEL / DISNEY: 'Spiderman: No Way Home' - In-house 2D/3D Generalist

 

 

TECHNOLOGIES 

 

AI: Actively engaged in ongoing R&D to stay ahead of industry trends

 

AI in VFX: Optimized workflows via python scripting; OCIO ACES color pipeline for Nuke including LUTs for upcoming TV series – “Percy Jackson and the Olympians”

 

AI Applications: AI-assisted story boarding and deep-fake technology for character animation / facial replacements to reduce extensive motion capture sessions; real-time relighting techniques for 3D character assets or live action plates

 

AI Tools: Utilized ComfyUI for advanced visual scripting in VFX, storyboarding, image/video generation.

 

Unreal5 Engine: Expertise in virtual productions with motion capture, cinematics, pre-vis, and post-vis.

 

Advanced Compositing: Proficient with NukeX & tracking software (PFTrack, MochaPro, SynthEyes).

 

3D Graphics / Photogrammetry / Gaussian Splatting: Proficient in photorealistic CGI environments using Unreal, Maya, Blender, and Polycam Pro for photogrammetry and Gaussian Splatting; skilled in modeling and sculpting with Adobe Substance Painter, ZBrush/Mudbox; proficient in Luxion’s KeyShot for product design-to market visualization.

 

Real-time Particle Systems: Proficient in JangaFX's EmberGen / LiquidGen

 

Collaboration Tools: Experienced with Autodesk Flow Production Tracking (formerly Shotgun/ShotGrid) for asset tracking, shot management, and team collaboration in VFX projects.

 

DaVinci Resolve: Video editing, color grading, and Fusion compositing module. • Motion Capture: Vicon motion capture systems for projects like 'A.T.O.M.'.

 

Game Development: Mobile game design with Unreal/Unity, focusing on UI/UX, modeling, texturing, and lighting.

 

Virtual Reality (VR) and Augmented Reality (AR): Developed unique AR/VR experiences for platforms like Google Daydream, Rift, Vive, and AR SDKs like Vuforia, and ARKit.

 

Social Media: Founder & lead designer of Waatoodoo, developed a geo-location based social media platform with mobile apps, web, and CMS for personalized event discovery and community engagement.

 

Adobe CC & Topaz Labs: Proficient in Adobe CC for image editing in Photoshop, Lightroom and Illustrator for vector graphics as well as the Topaz Labs suite for video & image enhancements.

 

 

KEY SKILLS

    --  AI integration / GenAI / Vibe Coding in creative process

    --  IP-based project ideation & technological innovation

    --  Creative team leadership & cross-functional collaboration

    --  Visual effects supervision

    --  Quality control, workflow optimization, & project management

    --  Virtual production techniques and 3D real-time rendering

    --  Screenwriting for film and interactive media: accomplished in developing original content

    --  Photography/Video: Skilled in high-resolution imaging w/ pro lenses, cameras and drones