UNREAL & UNITY / APPS




Real-Time Innovation: Unreal Engine & Unity Mastery

 

UNREAL ENGINE 4 & 5: Virtual Production Pioneer

Currently pushing the boundaries of real-time storytelling with an ambitious virtual podcast production (THE AL & ROB SHOW) that showcases the cutting edge of interactive entertainment. As both creative director, producer and lead performer, I embody a fully CG alien character while directing a robot companion, all captured through advanced Vicon motion capture technology.

 

 

Technical Pipeline:

Motion Capture Integration: Seamless real-time performance capture using Vicon Shogun Live Mocap System

Facial Performance: Precision facial animation through Apple ARKit integration

Real-Time Rendering: Live compositing and broadcast-quality output directly from Unreal Engine

Character Development: Complete alien and robot character creation, rigging, and performance optimization

 

This groundbreaking project demonstrates mastery of virtual production workflows, real-time rendering optimization, and the technical artistry required to bring imaginary worlds to life with broadcast immediacy.

 

 

 

UNITY: Prolific Development Portfolio

With 24+ published applications spanning VR, AR, mobile gaming, and interactive experiences, my Unity expertise is demonstrated through consistent delivery across multiple platforms and genres. As a predominantly solo developer, I've handled every aspect of production—from concept and design through coding, asset creation, and market deployment.

 

Platform Mastery:

VR Ecosystems: Steam VR, Oculus, Google Cardboard experiences optimized for immersive interaction

Mobile Gaming: iOS and Android titles with proven market success, including the profitable 'Hoppy Road' with 150K+ downloads

AR Innovation: Cutting-edge augmented reality applications leveraging advanced SDKs

Cross-Platform Optimization: Seamless deployment across desktop, mobile, and emerging platforms

 

Development Highlights:

Sole Creative Control: Independent development on 22+ applications, managing entire production pipelines

Genre Versatility: From action games (GooBall, ZombieFUN) to simulation experiences (MoonTheater, Western-Coaster)

Technical Innovation: Advanced VR mechanics, physics systems, and real-time rendering optimization

Market Validation: Multiple commercially successful releases demonstrating both technical skill and market awareness



ACTUAL APPS DEVELOPED IN UNITY FOR VR & AR


Sole Developer on all apps except for teamwork on GooBall & Hoppy Roads

Published a fun and engaging 3D mobile game called 'Hoppy Roads' that ran on iOS, Android, Apple TV, OS X and Windows. All developed in Unity with only 2 dev team members. We developed and collaborated on the game using Unity Cloud Build due to the two of us living in different States and time zones. My associate was responsible for coding and I was responsible for everything else. (Video Preview available under the Reels Pull Down Menu in Games/Apps)