UNREAL & UNITY / APPS
UNREAL & UNITY / APPS
Real-Time Innovation: Unreal Engine & Unity Mastery
UNREAL ENGINE 4 & 5: Virtual Production Pioneer
Currently pushing the boundaries of real-time storytelling with an ambitious virtual podcast production (THE AL & ROB SHOW) that showcases the cutting edge of interactive entertainment. As both creative director, producer and lead performer, I embody a fully CG alien character while directing a robot companion, all captured through advanced Vicon motion capture technology.
Technical Pipeline:
Motion Capture Integration: Seamless real-time performance capture using Vicon Shogun Live Mocap System
Facial Performance: Precision facial animation through Apple ARKit integration
Real-Time Rendering: Live compositing and broadcast-quality output directly from Unreal Engine
Character Development: Complete alien and robot character creation, rigging, and performance optimization
This groundbreaking project demonstrates mastery of virtual production workflows, real-time rendering optimization, and the technical artistry required to bring imaginary worlds to life with broadcast immediacy.
UNITY: Prolific Development Portfolio
With 24+ published applications spanning VR, AR, mobile gaming, and interactive experiences, my Unity expertise is demonstrated through consistent delivery across multiple platforms and genres. As a predominantly solo developer, I've handled every aspect of production—from concept and design through coding, asset creation, and market deployment.
Platform Mastery:
VR Ecosystems: Steam VR, Oculus, Google Cardboard experiences optimized for immersive interaction
Mobile Gaming: iOS and Android titles with proven market success, including the profitable 'Hoppy Road' with 150K+ downloads
AR Innovation: Cutting-edge augmented reality applications leveraging advanced SDKs
Cross-Platform Optimization: Seamless deployment across desktop, mobile, and emerging platforms
Development Highlights:
Sole Creative Control: Independent development on 22+ applications, managing entire production pipelines
Genre Versatility: From action games (GooBall, ZombieFUN) to simulation experiences (MoonTheater, Western-Coaster)
Technical Innovation: Advanced VR mechanics, physics systems, and real-time rendering optimization
Market Validation: Multiple commercially successful releases demonstrating both technical skill and market awareness
ACTUAL APPS DEVELOPED IN UNITY FOR VR & AR
Sole Developer on all apps except for teamwork on GooBall & Hoppy Roads
Published a fun and engaging 3D mobile game called 'Hoppy Roads' that ran on iOS, Android, Apple TV, OS X and Windows. All developed in Unity with only 2 dev team members. We developed and collaborated on the game using Unity Cloud Build due to the two of us living in different States and time zones. My associate was responsible for coding and I was responsible for everything else. (Video Preview available under the Reels Pull Down Menu in Games/Apps)